A Framework for Mapping DRL Algorithms with Prioritized Replay Buffer onto Heterogeneous Platforms

High Level Workflow

Abstract

The computation primitives of DRL with Prioritized Replay Buffer include environment emulation, neural network inference, sampling from Prioritized Replay Buffer, updating Prioritized Replay Buffer and neural network training. The speed of running these primitives varies for various DRL algorithms, making a fixed mapping of DRL algorithms inefficient. In this work, we propose a framework for mapping DRL algorithms onto heterogeneous platforms consisting of a multi-core CPU, a GPU and a FPGA.

Publication
IEEE Transactions on Parallel and Distributed Systems(1)
Yuan Meng
Yuan Meng
PhD Candidate in Computer Engineering

I co-optimize algorithm and hardware for deploying parallel AI workloads on heterogeneous platforms.